Did you know there’s a game I’ve wanted to make for the better part of 2 years now?
Spitshot would be a fighting game, but instead of draining health bars, there would be a single bar in the center, the crowd meter. Landing hits, blocking shots, and creating combos would make the crowd lean in your favor. If the entire crowd backs someone, they win the match. Repeating the same moves and combos would make the crowd less hype, as would fighting dirty - doing nothing to run out the clock, hitting an opponent while they’re down, hitting the crowd itself, etc. It’d be a fighting game built around creating the biggest spectacle, which is always the best part about a fighting game.
This would extend to the music - a match would start by playing a low-key, neutral theme. As a player builds the crowd, it would slowly transition into their theme. The more the crowd favors them, the more explosive their theme. The music would be just as dynamic as the fights.
This would extend to the character select, which I mocked up in about a half hour just to show you what I’m talking about. It’s not done yet, obviously.